BioWare made history as the very first Game of the Year winner of The Game Awards era, delivering a sweeping political fantasy epic with high-stakes Inquisitor choices, companion romance, and dragon hunts.
As the inaugural Game of the Year winner at the newly founded The Game Awards in 2014, Dragon Age: Inquisition captured the crown by combining epic scope, political leadership fantasy, and quintessential BioWare character storytelling in the Frostbite 3 engine.
Unlike traditional wanderer protagonists, players assumed the role of the Inquisitor, presiding over Skyhold fortress, deploying agents across the War Table, passing judgments on captured foes in the throne room, and shaping the political fate of Thedas.
Companions like the enigmatic elven mage Solas, the Iron Bull, Dorian Pavus, Cassandra Pentaghast, and Varric Tethras delivered some of the most progressive, deeply written dialogues and personal loyalty quests of the 8th console generation.
Blending third-person action with the return of the overhead tactical camera allowed players to pause time, target vulnerable dragon limbs, assign spell combos across four party members, and coordinate complex battles against 10 unique High Dragons.
The historic inaugural nominee lineup representing card battlers, action climaxes, and punishing dark fantasy.
The inaugural TGA Game of the Year, celebrated for epic political scope, companion romances, and dragon hunting.
An exhilarating hack-and-slash tour de force with blistering 60FPS Witch Time combat and over-the-top angelic battles.
The challenging journey through Drangleic, featuring power-stancing dual wields and vast build variety.
Blizzard's digital collectible card phenomenon that brought accessible, strategic turn-based deck dueling to millions.
Invented the revolutionary Nemesis System where enemy Uruks remembered battles, developed rivalries, and climbed ranks.
Inquisition took home 2 major honors: