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The Secret Behind Valorant's True Revenue

Published on: 2026-06-08

There is genuinely no official, exact public number for Valorant’s total global revenue. Every exact figure you see for the game as a whole is an industry estimate.

Here is exactly why those numbers are kept secret, and which numbers we do know for a fact:

1. The Tencent Shield (Why it's hidden)

Riot Games is not an independent public company; it is 100% owned by the Chinese tech giant Tencent.

When Tencent releases its quarterly financial reports to investors, it lumps all of its gaming profits into massive categories like "Domestic Games" and "International Games." In their recent Q1 2026 report, Tencent announced that "International Games" made roughly $2.6 billion in three months, explicitly naming Valorant and PUBG Mobile as the main reasons why.

However, they legally do not have to isolate exactly how many dollars Valorant made versus League of Legends. Keeping the exact numbers secret prevents competitors (like Valve with CS2 or Activision with Call of Duty) from knowing exactly how Riot's monetization strategies are performing.

2. The Shared Corporate Pot

Even when Riot's regional tax documents become public—for example, a recent corporate filing showed Riot Games' European subsidiary pulled in over €1.85 billion in 2024—that number includes all of Riot's properties. It bundles League of Legends, Valorant, Teamfight Tactics, and Wild Rift together. Riot does not separate the receipts by game.

3. The Only "Real" Numbers We Have

The only time Riot publicly confirms exact dollar amounts for Valorant is when it involves paying their esports partners, because those teams require public transparency for their own investors.

Because Riot officially promises a 50/50 split on VCT (Valorant Champions Tour) digital cosmetics, we can use their team payouts to calculate exact sales for those specific items:

  • In 2024, Riot confirmed they paid teams $44.3 million from bundle sales. (Meaning players spent exactly $88.6 million on those bundles).
  • In 2025, Riot confirmed they paid teams $86 million from bundle sales. (Meaning players spent exactly $172 million on those bundles).

So, while we know for a fact that players spent $172 million on esports skins in 2025, the revenue from standard daily shop skins (like Kuronami or Prime), Battle Passes, and Radianite point upgrades is locked inside Tencent’s vault. That is why the overall yearly total of ~$1 billion has to be estimated by industry analysts.