All Endings Guide — Key Decisions

How to unlock every ending in The Witcher 3: Wild Hunt — the secret point system, the 5 crucial conversations, and exactly what to say.

Witcher 3 Guide Page
MAJOR STORY SPOILERS AHEAD — This guide reveals critical plot points, character fates, and ending outcomes. Read only if you want to control your ending.

The Witcher 3 is notorious for hiding massive consequences behind seemingly harmless dialogue options. Unlike games where you pick a door at the final boss, your ending is shaped by conversations scattered across Acts 2 and 3. Understanding the mechanics is crucial.

1. The Three Main Endings

The core ending of The Witcher 3 entirely revolves around the fate of your adopted daughter, Ciri, and how your dialogue choices shape her confidence and future.

Beyond Ciri's fate, several smaller world-state epilogues change based on your side quests — who wins the overarching war, who rules Skellige, and who Geralt romances.

2. The Secret Point System

The game secretly tracks your behavior in five specific conversations during Acts 2 and 3. There is no meter, no notification — it happens entirely behind the scenes.

Critical Save Point: Once you reach the quest "Isle of Mists", the crucial decisions are right around the corner. Make a manual save before starting "Blood on the Battlefield" — this is your last reliable safety net.

3. The 5 Crucial Conversations

To secure a "good" ending, you need at least 3 out of 5 Positive Points. Here is exactly when they happen and what to say.

Choice 1: Comforting Ciri

Act 2 — Blood on the Battlefield (after the battle at Kaer Morhen)

Ciri is frustrated with her training and feeling overwhelmed by her responsibilities.

Positive — Empowering

Choose "I know what might lift your spirits." — Triggers a snowball fight to cheer her up.

Negative — Coddling

Choose "Relax, you don't have to be good at everything." — Results in drinking with her to numb the pain.

Choice 2: Meeting the Emperor

Act 2 — Blood on the Battlefield (visiting Emperor Emhyr in Vizima)

Ciri asks if she should visit her father, Emperor Emhyr. If you choose to go to Velen instead of Vizima, this choice is skipped entirely.

Positive — Empowering

Visit him, then refuse the coin he offers. This proves your loyalty to Ciri over gold.

Negative — Selling Her Out

Visit him and accept the coin bounty from her father.

Choice 3: The Lodge of Sorceresses

Act 3 — Final Preparations (returning to Novigrad)

Ciri is called to speak with the imposing Lodge of Sorceresses. She's nervous about facing them.

Positive — Empowering

Choose "You'll do fine on your own." — Letting her face them alone builds her independence.

Negative — Coddling

Choose "Going with you." — Going into the meeting to speak for her treats her like a child.

Choice 4: Avallac'h's Lab

Act 3 — The Child of the Elder Blood (Skellige)

Ciri discovers something upsetting in an ally's laboratory and is furious.

Positive — Empowering

Choose "Go for it." — Let her wreck the laboratory to vent her anger and process her emotions.

Negative — Dismissive

Choose "Calm down." — Invalidates her feelings and suppresses her agency.

Choice 5: Skjall's Grave

Act 3 — The Child of the Elder Blood (Skellige)

Ciri learns that a young man who helped her has died, and she wants to visit his grave to say goodbye.

Positive — Empowering

Choose "Yeah. I'll go with you." — Validates her grief and shows emotional support.

Negative — Dismissive

Choose "No time." — Prioritizes the mission over her emotional closure.

4. Final Ending Requirements

Your dialogue choices directly shape Ciri's confidence and future. Here is how those 5 choices add up:

Ending Choice Tally Emperor Requirement Additional Requirement
The Witcher 3+ Positive Choices Do NOT take her to visit Emperor Emhyr in Vizima. She embraces life on the Path as a monster hunter.
The Empress 3+ Positive Choices Visit the Emperor AND refuse his coin. Ensure Nilfgaard wins the war (via Reason of State side quest). She steps up to rule.
The Tragic 3+ Negative Choices Doesn't matter. She feels burdened and unsure, leading to a grim conclusion.
Key Insight: The difference between the Witcher and Empress endings isn't about your choices with Ciri — it's about whether you visit Emperor Emhyr and whether Nilfgaard wins the war. If you want the Witcher ending, simply skip the Emperor visit entirely.

5. Can You Change Your Ending?

No, you cannot. Once the credits roll, your fate is permanently locked for that playthrough. The game returns you to the open world to finish leftover side quests, but the main story is completely over.

If you want a different ending, you have two options: