The third day of your survival run culminates in the summoning of the **Night Lord**. This massive boss has dynamic scaling based on party size and presents a complex phase-based combat routine that requires absolute coordination among team members.
Boss Tactics & Synergy
- Aggro Management: The Vanguard player must use their taunt ability during heavy swings to shield fragile Heretic and Scout players.
- Phase 2 Add Clear: At 50% HP, the Night Lord spawns dark phantoms. The Heretic must switch to Area-of-Effect (AoE) sorceries to clear them instantly, while the Scout focuses down high-priority marks.
- Coordinated Flasks: Since flask charges are shared or scarce, assign healing rotations to ensure nobody drops below half-health before the phase transitions.