Official EGS SPRC Registry Verification Standards

Sekiro: Shadows Die Twice SPRC Codes

Official EGS Speedrun Practice & Run Classification (SPRC) system. Search, filter, and reference category rules, verification benchmarks, allowed glitch sets, and split checklists for Sekiro speedrunners.

21
SPRC Codes
18m 45s
Any% WR Standard
60 FPS
Locked Timer Cap
14 Bosses
All Memories Route
Quick Tags: #Shura #Severance #Glitchless #Skipless #100% #GyoubuSkip #DemonOfHatred #MortalJourney #Hitless #AirSwim
Showing 0 of 0 SPRC Codes

No SPRC Codes Found

No speedrun categories matched your search criteria. Try clearing some filters or searching for terms like "100", "Any%", or "Glitchless".

Speedrunner Stream Title & Submission Tag Generator

Generate standardized title formats and description tags for Twitch, YouTube, or EGS Leaderboard submissions.

Formatted Submission Title:
Sekiro: Shadows Die Twice Any% (Shura) Speedrun [egs-sprc-100]

Official EGS Speedrun Verification Rules

All runs submitted under EGS SPRC codes must strictly adhere to standard timing and telemetry guidelines.

Timing & Telemetry

Runs are timed via Real Time Attack (RTA) without load times where applicable, or standard in-game telemetry.

  • Start: Timing begins upon selecting 'New Game' or regaining player control.
  • Finish: Timing ends immediately upon the final deathblow attack on the target final boss.
  • LiveSplit or on-screen timer must remain visible for video validation.

Framerate & Hardware Caps

Sekiro's physics and animation engines are tied to framerate.

  • Framerate must be locked to 60 FPS max. Running uncapped (120+ FPS) or turbo speeds invalidates the run.
  • No external cheat tables, macro hardware triggers, or memory modification injectors.
  • Game modifications (except official cosmetic skins or approved load removers) are prohibited.

Video Submission Checklist

To ensure automatic leaderboard verification under EGS web crawlers:

  • Include the official code (e.g. [egs-sprc-100]) in your YouTube / Twitch video title.
  • Raw uncut video feed from New Game to final execution cutscene.
  • Game audio must remain audible throughout combat encounters.